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Generative AI has become an integral part of many video games. But this is not the case with games from Nintendo.

The Japanese company consistently refrains from using generative AI – and intends to continue to do without the technology. Nintendo President Shuntaro Furukawa announced this during a question-and-answer session with investors, as «TweakTown» writes.

Furukawa explains the decision to forego generative AI as follows: “Generative AI can be more creative, but we also know that it brings with it problems with intellectual property rights.”.

What is generative AI used for in video games?

Generative AI has long since arrived in other big games. For example, in the racing game Forza Horizon it makes opponents more intelligent. In Red Dead Redemption 2, the NPCs even lead their own lives and remember encounters with the game character.

Procedural generation is also used to create more varied levels , like in Diablo. This means that the levels are generated automatically and adapt to the person playing. This means that no two runs feel the same.

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